Building with Technologies

In the following projects, I have been given input or was one of the driving forces. All of them rely on a collaborative approach in which various people were involved. My main contribution was related to computational design and digital fabrication. The projects are ranging from the development of design tools, man-machine collaborative processes, and conceptual experiments.

  • Carbon Sequestration in Lumber Columns

    The project investigates opportunities for designers to reuse lumber scraps for prefabrication and simplify assembly instructions for craftspeople, providing valuable tools to enable a resource-efficient workflow for lumber scrap.

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  • Over Cast

    A thin polycarbonat film is bend into place based on material simulation and a AR assisted fabrication setup. The final prototype was tested for its shading utility for one week at Legacy Park, Downtown of San Antonio.

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  • Reuse Platform

    Together with Material for All and computer science students from TU Darmstadt, we developed an online exchange platform. It is dedicated to bringing materials back into circulation by providing a detailed description and 3D measurements.

  • Digital Rubble

    Natural resources like unprocessed rocks embody low energy when used locally. The project Digital Rubble investigates technologies integrating unprocessed stones into digitally-driven construction processes.

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  • Robotic Cantilvers

    The principles of computation, robotics, and modular building blocks offer excellent opportunities for automation in architecture. A building system that incorporates these principles could cope with detachable building elements, sequential assembly processes, and algorithmic adaptability.

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  • Robotic Tactile Assembly

    Using a new image-based sensor technology, robots receive tactile feedback and are able to “feel” objects. The sensor feedback allows the robot to recognize component tolerances and surface conditions of different modules and to learn adequate joining techniques.

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  • Human-Robot Interaction

    Construction is a highly complex process with many tasks depending on human skills. Robots offer a completely new set of skills like endurance and precision. When shaping tasks for Human-Robot Interaction the different skill sets are best integrated for a successfully construction.

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  • Augmented Construction

    The AEC industry produces valuable digital data. Bringing these information directly onto the construction site is the goal of the project Augmented Construction.

  • Studies of Construction Technologies by an AI

    Study of Construction Technologies by an AI Algorithm

    Studies of future construction by an artificial intelligence program that creates images from textual descriptions.

  • Swatch Shop

    Swatch Shop at the Cuckoolus

    The company Swatch reached out to the artist Tobias Rehberger to design a Swatch Watch Artist collection. As a result, the Cuckoolus watch was premiered and sold from a specially designed shop at the Swiss-German border.

    Get your Cuckoolus watch here!

  • Insect Hotel

    A place for insects to breed and live along the Rehberger-Weg . The sculpture path created by Tobias Rehberger consists of 24 stops, one of them being a series of insect hotels.

  • Oppenheimer Bar

    Oppenheimer Bar

    Tobias Rehberg decided to have his favorite bar from Frankfurt be remodeled in New York. A dazzle pattern covers the bar, camouflaging the geometry in itself.

  • Luminale 2018

    Luminale 2018

    For the light festival Luminale the Digital Design Unit created an installation of constant change. Students learned to program a robot that would change the configuration of the red blocks

  • Disconnect

    A white membrane disconnects and ungrounds the floor of the gallery. The membrane becomes an interface of the physical relationship between the two sides of space, an interface of the virtual relation between the projected lines and the moving figures.

    https://disconnect-project.blogspot.com/

  • BE-AM | Built Environment - Additive Manufacturing

    BE-AM is a group working on symposia, publications, and video exhibitions that brings together international experts from research and industry in the field of Additive Manufacturing for the built environment.

    www.be-am.de

  • BE-AM Exhibition

    The first BE-AM exhibition curated for showcasing additive manufacturing for the construction sector at the Formnext in Frankfurt. The international exhibits cover various materials, including clay, concrete, plastics, and metals.

  • Animate Matter

    How do you materialize the vicissitude of parametric design models? This project for the Luminale 2016 is answering this question by using a magic illusion invented by the English mathematician William George Horner in the 19th Century: The Zoetrope.

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  • Bei Pess und Puse

    For the artist Tobias Rehberger I designed and developed construction drawings for the light exhibition
    Lichtparcours in Braunschweig, Germany (2016).
    Image by Wiebke Heuser

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  • Leeum Museum

    For Studio Rehberger I developed an algorithm to produce a special dazzle pattern and helped in the process of defining geometrical solution to project it onto furnitures.
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  • Sundial

    For Studio Rehberger, a sundial algorithm was developed and fabrication data were generated.

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