Projects

Building with Technologies

This portfolio brings together collaborative projects in architecture, research and art. My contributions focus on computational design, architectural development and planning for fabrication and realisation. The individual project credits identify the people involved and their respective roles.

  • BEAVAR research diagram showing two cooperating industrial robots and the cycle from digital design through robotic fabrication to reuse.

    BEAVAR

    Construction Laboratory for the Development and Training of Sustainable Methods in Automation and Robotics
    Darmstadt University of Applied Sciences (h_da)

    PROJECT WEBSITE

  • Carbon Sequestration in Lumber Columns

    Carbon Sequestration in Lumber Columns

    The project investigates opportunities for designers to reuse lumber scraps for prefabrication and simplify assembly instructions for craftspeople, providing valuable tools to enable a resource-efficient workflow for lumber scrap.

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  • Overcast

    Overcast

    A thin polycarbonate film was bent into shape using material simulation and an AR-assisted fabrication setup. The prototype's shading performance was tested for one week at Legacy Park in downtown San Antonio.

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  • Reuse Platform

    Reuse Platform

    Together with Material for All and computer science students from TU Darmstadt, we developed an online exchange platform. It is dedicated to bringing materials back into circulation by providing a detailed description and 3D measurements.

  • Digital Rubble

    Digital Rubble

    Natural resources like unprocessed rocks embody low energy when used locally. The project Digital Rubble investigates technologies integrating unprocessed stones into digitally-driven construction processes.

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  • Robotic Cantilevers

    Robotic Cantilevers

    The principles of computation, robotics, and modular building blocks offer excellent opportunities for automation in architecture. A building system that incorporates these principles could cope with detachable building elements, sequential assembly processes, and algorithmic adaptability.

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  • Robotic Tactile Assembly

    Robotic Tactile Assembly

    Using a new image-based sensor technology, robots receive tactile feedback and are able to “feel” objects. The sensor feedback allows the robot to recognize component tolerances and surface conditions of different modules and to learn adequate joining techniques.

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  • Human-Robot Interaction

    Human-Robot Interaction

    Construction involves many tasks that depend on human skills. Robots offer capabilities such as endurance and precision. Task design for human-robot interaction brings these different skills together for successful construction.

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  • Augmented Construction

    Augmented Construction

    The AEC industry produces valuable digital data. Bringing this information directly onto the construction site is the goal of the project Augmented Construction.

  • Studies of Construction Technologies by an AI

    Study of Construction Technologies by an AI Algorithm

    Studies of future construction by an artificial intelligence program that creates images from textual descriptions.

  • Swatch Shop

    Swatch Shop at the Cuckoolus

    The company Swatch reached out to the artist Tobias Rehberger to design a Swatch Watch Artist collection. As a result, the Cuckoolus watch was premiered and sold from a specially designed shop at the Swiss-German border.

    Get your Cuckoolus watch here!

  • Insect Hotel

    Insect Hotel

    A place for insects to breed and live along the Rehberger-Weg. The sculpture path created by Tobias Rehberger consists of 24 stops, one of them being a series of insect hotels.

  • Oppenheimer Bar

    Oppenheimer Bar

    Oppenheimer Bar is a project by Tobias Rehberger that recreates a Frankfurt bar in New York. A dazzle pattern covers the bar, camouflaging the geometry in itself.

  • Luminale 2018

    Luminale 2018

    For the light festival Luminale the Digital Design Unit created an installation of constant change. Students learned to program a robot that would change the configuration of the red blocks

  • Disconnect

    Disconnect

    A white membrane disconnects and ungrounds the floor of the gallery. The membrane becomes an interface of the physical relationship between the two sides of space, an interface of the virtual relation between the projected lines and the moving figures.

    https://disconnect-project.blogspot.com/

  • BE-AM | Built Environment - Additive Manufacturing

    BE-AM | Built Environment - Additive Manufacturing

    BE-AM is a group working on symposia, publications, and video exhibitions that brings together international experts from research and industry in the field of Additive Manufacturing for the built environment.

    www.be-am.de

  • BE-AM Exhibition

    BE-AM Exhibition

    The first BE-AM exhibition curated for showcasing additive manufacturing for the construction sector at the Formnext in Frankfurt. The international exhibits cover various materials, including clay, concrete, plastics, and metals.

  • Animate Matter

    Animate Matter

    How do you materialize the vicissitude of parametric design models? This project for the Luminale 2016 is answering this question by using a magic illusion invented by the English mathematician William George Horner in the 19th Century: The Zoetrope.

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  • Bei Pess und Puse

    Bei Pess und Puse

    For Tobias Rehberger's artwork Bei Pess und Puse at Lichtparcours 2016 in Braunschweig,
    I contributed to the architectural development and prepared the construction drawings.
    Image by Wiebke Heuser

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  • Leeum Museum

    Leeum Museum

    For Tobias Rehberger's Leeum Black Box Lounge, I developed an algorithm to produce a dazzle pattern and contributed to defining geometric solutions for projecting it onto furniture. David Behrens also contributed to the algorithm development.
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  • Sundial

    Sundial

    For Tobias Rehberger's sundial project, I developed an algorithm and generated fabrication data.

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